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That’s not to say the AI is amazing at putting together a force, but you’ll at least be fighting somewhat varied armies.īlocking off city streets with pikemen still works though, obviously.įor some reason the AI is still intent on under-committing its General unit (even though it tends to be one of the more powerful,) which I assume is due to over-caution about getting it killed. During my Pontus play I didn’t run into any battles with hopeless mega-stacks of levy spearmen.
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It also helps that the AI now seems to know how to construct an army of mixed troops. It’s a slight return to the lengthier clashes of prior Total War titles. There are changes to almost every unit type in the game (too many to list,) and while I’m sure balance issues will emerge given time, the overall ‘feel’ of the battles is much improved. Likewise, it gives you more chance as a player to fix various enemy units in place while you maneuver other troops into advantageous positions. It means you have to think a little harder about committing units, because they may be ‘stuck’ in place for a while and vulnerable to flanking.
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All I can say is it seemed pretty okay in Patch 15’s beta and will hopefully return to that state.)īattles now take more time overall, and unit lines won’t just collapse like a house made out of wet noodles at the first sign of trouble.
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( Update: I should add a note here, because after writing this I’ve read some things to suggest siege AI may actually have regressed in the full Emperor Edition launch. To my delight, all of this pretty much worked. I brought the higher quality troops to storm the walls, while Rhodes sailed its troops around to the Ephesus harbour and unloaded a smart rear attack. Pergamon brought the ladders and battering rams, and actually knew how to use them – except for one ram which it kept in eternal reserve for some reason. It was worth the sluggish camera just to see myself (Pontus) and two AI allies (Pergamon and Rhodes) actually pull off a co-ordinated siege assault against the Sardes capital of Ephesus. Perhaps the most impressive battle I witnessed over the weekend was the siege mentioned above that (at times) tanked my frame-rates. My first experience of a non-terrible Rome 2 siege. They even appear to know how to use siege equipment now. No embarrassing beach soldier conventions where the AI just unloads its ships onto a shoreline and then leaves them there. No more standing units around doing nothing while I pepper them with missile weapons.
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The most important thing I can say about the battles in Rome 2: Emperor Edition is that I’ve seen the AI do far, far fewer idiotic things. The initial campaign load time is still pretty lengthy. AI turn times, I’m happy to say, now seem absolutely fine and pass in a handful of seconds. One particularly hectic siege assault involving multiple factions did drag me down into the single digits though. With the majority of settings on “very high” or equivalent, I had some minimal slow-downs on the campaign map and the odd stutter during battles. Other people have reported a slight performance degradation during the Patch 15 beta, which is hopefully just a symptom of it being a beta version.
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It’s difficult to get a universal sense of across-the-board PC performance when I’m just a sample size of one person, but my i3-2100/8GB/2GB 7870 set up has seen significant frame-rate gains across the last few months of the patching process. Terrible frame-rates on the campaign map and in battles, with the added bonus of some absolutely horrendous AI turn time calculations.Ĭreative Assembly have been steadily making improvements in all of these areas, and around the time of the Hannibal at the Gates expansion performance was feeling fairly reasonable at my end. Plus, Pontus are the only faction who can pull off patterned yellow outfits with any style.Īs people will know, Rome 2 had serious performance issues on launch. Pontus’ starting position puts them close to some Hellenic cultural chums in the form of Pergamon, the Greek States and so on, as well as next door to some immediate (Cappadocia) and potential enemies (those eternally bloated Seleucids.) Quite a handy starting point for testing the new battle, AI, diplomacy and building chain changes. Throughout the weekend I’ve been pushing my way through a Pontus campaign in the beta version of Patch 15.
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Will it be Celtic shields or Pontus uniforms to emerge triumphant in this deadly clash of fashion?